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Games StarDust

Discussion in 'Projects In Progress' started by Geckoo, Jan 28, 2024.

  1. Geckoo

    Geckoo

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    144
    Hello. Today I would like to show a single picture of my latest project - StarDust. This is an exploration game which uses colors in order to display depth. As you can see, it has been mainly inspired by some Lidar games like Scanner Sombre. At first, it was my entry for the latest LudumDare - the 54th. Progressively I improved the particle system using VFX graphs. At this stage, it is not really a game, but instead a big technical demo including a lot of features. You can test it by downloading the release on my Itch.io page. Any feedback will be appreciated. Thank you. I wish you the best ++

    https://geckoo1337.itch.io/stardust

     
  2. CodeSmile

    CodeSmile

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    5,956
    Love that visual style! :)

    The polygonal weapon model feels out of place because of the style. Maybe consider making that lowpoly, flatshaded and/or even wireframe.
     
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  3. Geckoo

    Geckoo

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    Hello CodeSmile. I said to myself the same things. Thank you for your advice. I really appreciate your words. At this stage, this is just a technical demo - not a final render. Wireframe is a good idea too. It could create a solid weird sci-fi mood. I wish you the best ++
     
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  4. carking1996

    carking1996

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    I agree with CodeSmile. The environment is great! The weapon doesn't fit!
     
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  5. Geckoo

    Geckoo

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    Thanks carking1996 for sharing your point of view. I made an option in-game allowing to set textures or not. The weapon is wireframed now ++
     
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  6. Geckoo

    Geckoo

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    Dec 7, 2014
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