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Question Star Wars Galaxy of Heroes stats help

Discussion in 'Getting Started' started by DarthVektor, Feb 12, 2024.

  1. DarthVektor

    DarthVektor

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    Feb 12, 2024
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    NVM
     
    Last edited: Feb 27, 2024
  2. arkano22

    arkano22

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    Sep 20, 2012
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    Define "better" and "efficient" in this context: Do you mean less taxing in terms of performance? easier/faster to implement? more fun for the players?
     
  3. DarthVektor

    DarthVektor

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    Feb 12, 2024
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    Great question. I guess I meant more efficient in the developer end. This side of things.
    For example, I have seen videos where making stats seems like a long, tedious process. Making sure they update correctly or level up correctly. And of course, it probably is a tedious process, but if there is a better way, I'd like to go that route obviously.
    Example: Is it more "efficient" or "better" to use scriptable objects, in this case, over some other method?

    Again, any assistance or guidance is appreciated. I just want the game to function like Star Wars Galaxy of Heroes. Character have base stats and every time they are leveled up, get a star increase, or get a gear increase, their stats go up.

    Thanks again!