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Games Star Souls 2d tactics

Discussion in 'Works In Progress - Archive' started by Karolina_Leonovich, Sep 9, 2019.

  1. Karolina_Leonovich

    Karolina_Leonovich

    Joined:
    Jan 25, 2018
    Posts:
    1
    Hi there!
    This is our first game 2D tactics with a plot (space battles and a lot of text))).

    Our team of 4 persons have been working on it for 2.5 years. This is probably too long. The game has changed a lot during this time.
    We planned small text events, as in FTL, but the dialogs grew. Will it be interesting?
    Some features had to be realized. We didn't do a battle ram (when one ship hits another, causing damage to both itself and the enemy). This is really a painful loss, but we could not get it to work without bugs.
    I also had to abandon the ability to capture enemie's ships. This is bad, of course, but our budget is very limited.
    It would be great to hear from you C&C )))