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Star Diver - Android / iOS Game

Discussion in 'Works In Progress - Archive' started by sauerkraut, Jun 27, 2014.

  1. sauerkraut

    sauerkraut

    Joined:
    Feb 21, 2014
    Posts:
    23


    I've been building this solo for a few months now and need some feedback to decide whether it's worth publishing. Any feedback welcome. Details and game play movie below. Thanks.

    In Star Diver you control an unusual space craft called the Sweeper. The Sweeper has no engines and is manipulated entirely through control of gravity - which can be turned on and off at will (one-click play ie. tap and hold anywhere to turn gravity on). The aim of the game is to burn up all rock-like alien formations by knocking or otherwise thrusting them into stars. It's a physics based game and careful control of orbits and management of momentum is required. There will be about 50 levels and at least two power ups - these are the tractor beam as shown in the movie below and gravity bomb.

    Here is a Vidcap showing one of the harder levels. P.S. stuttering in clip only. The game now runs perfectly smooth.



    There is still a lot to do, and the game is far from being as polished as I would like, but I am now ready to show stuff to people.

    My devlog can be found here: http://stardiverdevlog.blogspot.co.nz/

    Many thanks for having a look!
     
    Last edited: Jul 6, 2014
  2. Origxn

    Origxn

    Joined:
    Jun 27, 2014
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    42
    Looks good. Will it be free?
     
  3. sauerkraut

    sauerkraut

    Joined:
    Feb 21, 2014
    Posts:
    23
    Yes, completely free to play through all levels. There will be IAPs for more power ups than the game allocates and you can also pay to unlock future stages without having to meet the entry requirements. If you are happy to play the game the way it was intended then you shouldn't have to buy any IAPs.
     
    Origxn likes this.
  4. sauerkraut

    sauerkraut

    Joined:
    Feb 21, 2014
    Posts:
    23
    I have finally got Google Play Games Leaderboards working with a custom UI. Took me two weeks of evenings and I had lots of fun (read: issues) along the way .. but now it's done!



    Detailed account of my experience in my devlog here:

    http://stardiverdevlog.blogspot.co.nz/
     
  5. sauerkraut

    sauerkraut

    Joined:
    Feb 21, 2014
    Posts:
    23
    I have been fighting for a while to get the movement completely smooth until I stumbled across a post saying ANY manipulation of transform (even in Fixedupdate) will lead to erratic movement if you use a Rigidbody. Simply changing my rotation code from rotating the transform to rotating the rigidbody and turning interpolation on made everything run smooth as silk. Very happy! It now still plays smooth even at 30fps on my very underpowered Android tablet.