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Bug Standard shaders failing to compile

Discussion in 'Linux' started by Ves, Aug 27, 2015.

  1. Ves

    Ves

    Joined:
    Apr 6, 2011
    Posts:
    23
    Loading the Unity Editor yields a completely pink editor window. Attempting to create a standard cube or sphere gives a completely black object.

    This is on Fedora 22 with the latest nVidia drivers installed through RPMFusion.

     
  2. Ves

    Ves

    Joined:
    Apr 6, 2011
    Posts:
    23
    Pursing the log seemed to indicate that the UnityShaderCompiler requires 32bit video drivers as well. Installing them solved the issue.
     
  3. FuzzyQuills

    FuzzyQuills

    Joined:
    Jun 8, 2013
    Posts:
    2,871
    Funny that... :D Wait hang on, 32-bit device drivers work on 64-bit linux?!

    sure sign that UT have a lot of work to do before it's ready. :) Also a sign that 32-bit won't be vanishing anytime soon, for software reasons!
     
  4. Tak

    Tak

    Joined:
    Mar 8, 2010
    Posts:
    1,001
    Yes, some of the tools are still 32-bit / require 32-bit libraries (on all OSs).
     
  5. FuzzyQuills

    FuzzyQuills

    Joined:
    Jun 8, 2013
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    But then again, you don't need to install 32-bit device drivers for windows to use it, that was more my point. :D
    This may obviously be fixed by you guys anyway though. :)