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Standard shader with layered reflection

Discussion in 'Shaders' started by IX, Sep 16, 2017.

  1. IX

    IX

    Joined:
    Feb 9, 2013
    Posts:
    1
    Is there a way to alter the built in standard shader to have 2 (or more) independent reflection layers where the fresnel handles the layer opacity?

    I am trying to achieve a colored rough metallic base with a black glossy non metallic layer added on top (kinda like a clear coat), like the example below.

    shader.png

    Helpfull advice would be appreciated.
    Cheers