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Standard Shader variants

Discussion in 'Shaders' started by mrbenn, Oct 5, 2017.

  1. mrbenn

    mrbenn

    Joined:
    May 1, 2015
    Posts:
    13
    I've got a fairly simple project, which is using the Standard shader, but not too many features from it. When I do a local build ,the project takes ages to build and ends up compiling 1864 variants (I assume "total internal programs" are variants) and compresses to 1.11mb. If I build the same project using cloud build it compiles 424 variants, compressed to 0.21mb.

    Any idea why there is this huge difference?