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Standard shader to URP/Lit conversion affects base map Gamma

Discussion in 'Universal Render Pipeline' started by wurzel-digital, Jan 18, 2021.

  1. wurzel-digital

    wurzel-digital

    Joined:
    Jun 21, 2013
    Posts:
    9
    Hello,
    I updated a project to URP and converted the materials which were using the standard shader to use the URP/Lit shader.

    My problem is the color of my objects changed. Please have a look at the image below.
    https://drive.google.com/file/d/13VgOQQ7R7emrHLkl68WCwfoa12cajPGN/view?usp=sharing

    In the image I combined some screenshots of the same texture using URP/Lit and Standard shader (just removing the scriptable render pipeline asset in the graphics settings to toggle) for linear and gamma setting.

    Has someone an idea why they are so different? What setting could affect that? Is there another URP shader I have to use?

    Thank you very much.


    Unity Editor 2020.2.1f1
    URP 10.2.2

    I need the texture to look the same in gamma space as it has to run in webGL and Safari does not support linear space.