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Standard Shader tiling issue, easy fix

Discussion in 'Unity 5 Pre-order Beta' started by AustinRichards, Dec 22, 2014.

  1. AustinRichards

    AustinRichards

    Joined:
    Apr 4, 2013
    Posts:
    321
    If you try to change the Tiling/Offset using the standard shader for the main set of textures, it will not work. The detail texture tiling works great, but the main tiling & offset inputs do not. If you change the shader to the legacy diffuse shader, set the tiling to say, 5x5, and then change the shader back to specular it will keep the 5x5 value, but the tiling & offset inputs do not reflect that/affect it.

    Just a small bug thats been a pain.
     
  2. Aras

    Aras

    Unity Technologies

    Joined:
    Nov 7, 2005
    Posts:
    4,770
    This is fixed in beta 18, I think.
     
    p87 likes this.
  3. AustinRichards

    AustinRichards

    Joined:
    Apr 4, 2013
    Posts:
    321
    Awesome. Thank you :)