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Standard shader smoothing problem

Discussion in 'General Graphics' started by Od1um, Oct 29, 2015.

  1. Od1um

    Od1um

    Joined:
    Nov 14, 2012
    Posts:
    5
    Hello everyone. You can see the problem in the image. When smoothing is turned down i can see the cubemaps edges. They are not blurried. Any ideas why this happens and how to fix it?
     

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  2. OCASM

    OCASM

    Joined:
    Jan 12, 2011
    Posts:
    328
    I believe this is a problem only for non-DX11 users... like me :(.
     
  3. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,792
    What OCASM said. It's probably an issue in the generation of cubemaps that non dx11 systems have (the edge fixup doesn't work correctly).
     
  4. Od1um

    Od1um

    Joined:
    Nov 14, 2012
    Posts:
    5
    Yeah. You are right. It's DX9 problem. But this is a disaster because it just breaks new shader. It doesn't work as it should.