Search Unity

  1. Unity Asset Manager is now available in public beta. Try it out now and join the conversation here in the forums.
    Dismiss Notice

Standard Shader Materials don't use Skybox as reflection when out of Reflection Probe range.

Discussion in 'Unity 5 Pre-order Beta' started by xC0DEB10C, Feb 17, 2015.

  1. xC0DEB10C

    xC0DEB10C

    Joined:
    Feb 3, 2015
    Posts:
    13
    Hi, I have a realtime reflection probe and a mesh renderer set to use probes and skybox. I also have a skybox set under Window > Lighting and the Reflection Source set to Skybox.

    When a object is in-range of the reflection probe, it receives the reflection like it should but when it leaves the range its not using the skybox, it uses nothing. What reason is there for this or is it a bug?

    Any help is greatly appreciated.
     
    Last edited: Feb 17, 2015