Hey, I've been investigating why our asset bundle builds use more memory than our non-bundle builds, and have narrowed it down to the shaders. The detailed memory view shows us that on an asset bundle build, ShaderLab takes up around 350mb, whilst on a non-asset bundle build it uses < 80mb. So I dumped out the list of all loaded shaders with Resources.FindObjectsOfTypeAll<Shader>() and the result is that the asset bundle build has numerous copies of some shaders, including 27 copies of the Standard shader, and 31 copies of the Standard (Specular setup) one. (The non-asset bundle build has only one copy of each). How do I fix this? Some of the shaders that are duplicated are custom shaders which are not being included in the correct asset bundle (so fair enough) but how do I fix this for the standard shader?