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Standard Shader Black

Discussion in 'Shaders' started by Lypheus, Jul 8, 2015.

  1. Lypheus

    Lypheus

    Joined:
    Apr 16, 2010
    Posts:
    664
    I'm in the "dark" on this one :) - why does the new lighting system seem to default to showing non-static objects as black? I have a simple cube, drop it in the scene and using most shaders get the following result:

    http://screencast.com/t/BxwDxRYeM

    I've tried playing with the standard shader, here are the settings for the material in question:

    http://screencast.com/t/kDop1yeChq

    Using a Directional Lighting source and raw scene - no go.

    This seems way to basic to be causing so much trouble here - I'm missing something but have no idea what right now. I've tried tweaking graphics settings, materials, lighting, etc... the only "fix" that seems to work aside from using Unlit/Texture is to mark the object as static. Seems like something is awry with real time lighting ... any ideas?
     
  2. Lypheus

    Lypheus

    Joined:
    Apr 16, 2010
    Posts:
    664
    Found one hint, using the Window -> Lighting options I can get things showing, now certain objects appear washed out by the illumination.

    http://screencast.com/t/BfIAwUflu