I'm in the "dark" on this one - why does the new lighting system seem to default to showing non-static objects as black? I have a simple cube, drop it in the scene and using most shaders get the following result: http://screencast.com/t/BxwDxRYeM I've tried playing with the standard shader, here are the settings for the material in question: http://screencast.com/t/kDop1yeChq Using a Directional Lighting source and raw scene - no go. This seems way to basic to be causing so much trouble here - I'm missing something but have no idea what right now. I've tried tweaking graphics settings, materials, lighting, etc... the only "fix" that seems to work aside from using Unlit/Texture is to mark the object as static. Seems like something is awry with real time lighting ... any ideas?
Found one hint, using the Window -> Lighting options I can get things showing, now certain objects appear washed out by the illumination. http://screencast.com/t/BfIAwUflu