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Standard Event Analytics e.g. level_fail

Discussion in 'Unity Analytics' started by HPlumley, Jan 23, 2020.

  1. HPlumley

    HPlumley

    Joined:
    Oct 13, 2015
    Posts:
    6
    Hi,

    Is there any way to view the results of the level failed standard event in a way that makes sense?

    Using the Data Explorer all I can do is look at the sum/average/count of the event and its metrics each day.

    For level_complete I can create a funnel as a player must complete the prior level to reach the next, but this doesn't work for level_fail as they may go several levels without failing.

    The ideal solution would be an option similar to the Funnel Analyzer but where it does not act as a 'funnel' i.e. it does not require the user to have met the previous step conditions in order to continue. Basically a custom analysis where we can choose the conditions for the x axis.

    If something like this is already possible with Unity Analytics please let me know, otherwise please consider adding such a feature as without it most of the standard events have no value as there is no way to sensibly analyse them.
     
  2. JeffDUnity3D

    JeffDUnity3D

    Joined:
    May 2, 2017
    Posts:
    14,446
  3. HPlumley

    HPlumley

    Joined:
    Oct 13, 2015
    Posts:
    6
    Hi Jeff, glad to hear you're working on improving Unity Analytics. $150 per month is a little bit expensive for a workaround so I don't really see that as a possible solution.