So I decided to test out the new multiplayer. Having little experience with the old system, I expected it would be just as confusing to get some basics running. But it wasn't, the new network components are awesome and almost self explanatory. Anyway, I decided to test it out, and I guess I picked one of the harder examples to try converting to multiplayer. Getting the vehicles to spawn and each control themselves and no one else was easy. Getting each have their own camera took a few lines of code. But then I ran into a problem. I can't get the wheel models to appear spinning and turning for anyone. Adding a network transform on each doesn't do anything. I have no idea why, since that's pretty much all it took for the car itself to sync. Network identity on the car is local authority. And I tried the same for the wheels, and all other combinations I could think of, but they just won't work the same as the car itself.