I'm making a mobile game as pure ECS as I can. For performance and intentional style reasons, I need a blob shadow, unfortunately, it needs to be a projector (the player character can sit on the far edges of a track, and a quad would make it look like a shadow hovering in thin air). I imported the blob shadow projector from the standard assets package, and while it works perfectly in scene view when not playing, it doesn't render at all while playing. I've tried altering the shaders of the surfaces it's being projected onto, the ignore layers, and the shader render queue. Is there anything about how the MeshInstanceRenderer works that would prevent projectors from rendering? My guess would be that it's rendering geometry over the top of the projector, but I would have assumed that would be handled by the shader render queue.