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Standard Assets bundle has various issues.

Discussion in 'Asset Bundles' started by DeadStack, Feb 15, 2022.

  1. DeadStack

    DeadStack

    Joined:
    Dec 3, 2021
    Posts:
    9
    I'm trying to use water from the standard assets but many problems.

    * There is some code GUIText that is resulting in a compilation error. This has to be changed to Text and UnityEngine.UI needs to be referenced.

    * Theres a rolling error..


    InvalidOperationException: Collection was modified; enumeration operation may not execute.
    System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () (at <31c0f51ac5a24a22ba784db24f4ba023>:0)
    System.Collections.Generic.List`1+Enumerator[T].MoveNext () (at <31c0f51ac5a24a22ba784db24f4ba023>:0)
    UnityEngine.Rendering.HighDefinition.HDRenderPipeline.Render (UnityEngine.Rendering.ScriptableRenderContext renderContext, System.Collections.Generic.List`1[T] cameras) (at Library/PackageCache/com.unity.render-pipelines.high-definition@12.1.2/Runtime/RenderPipeline/HDRenderPipeline.cs:1176)
    UnityEngine.Rendering.RenderPipeline.InternalRender (UnityEngine.Rendering.ScriptableRenderContext context, System.Collections.Generic.List`1[T] cameras) (at <ad50157ee00e45cdb3c8bd67012f8804>:0)
    UnityEngine.Rendering.RenderPipelineManager.DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset pipe, System.IntPtr loopPtr, System.Collections.Generic.List`1[T] renderRequests, Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle safety) (at <ad50157ee00e45cdb3c8bd67012f8804>:0)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&)

    * Nothing is visible in the Scene view.

    * The water is visible in Game View (Edit mode) but when run the water isn't visible, though the ground beneath it is greyed out.