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Standard Assets, AeroplaneController and ship mass

Discussion in 'Scripting' started by Terra-Sanctum, Jul 20, 2017.

  1. Terra-Sanctum

    Terra-Sanctum

    Joined:
    Sep 26, 2013
    Posts:
    21
    Hello, Im making a spaceship game using the standard Aeroplane controller scripts, but my actual ship mesh is actually much larger than the Aeroplane colliders (10 times larger). So when I try to add a new collider, the ship becomes extremely slow to manuver. Is there some way to add colliders without having them mess with the rigid body mass?

    I have limited programming experiance, but is it possible in the scripts make them ignore a certain layer mass or something similar to this?
     
  2. Terra-Sanctum

    Terra-Sanctum

    Joined:
    Sep 26, 2013
    Posts:
    21
    Oh nevermind, its just easier reconfigure all the script parameters, lol.