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Standard 3rd person controller and camera

Discussion in 'Scripting' started by IamKevinRichardson, Jan 26, 2018.

  1. IamKevinRichardson

    IamKevinRichardson

    Joined:
    Feb 5, 2014
    Posts:
    52
    Hello!
    I have been playing around with the freelook camera and the third person controller in the standard assets and I am simply wondering if there is a way to make the camera into an "over the shoulder view" instead of it always being directly behind the player. I have not been able to figure it out.

    Thank you!
     
  2. methos5k

    methos5k

    Joined:
    Aug 3, 2015
    Posts:
    8,712
    Would you still want it to move the same way it does now or be more stationary?
     
  3. IamKevinRichardson

    IamKevinRichardson

    Joined:
    Feb 5, 2014
    Posts:
    52
    Im still wanting it to orbit with the mouse. I just want the pivot to be at the players chest and the camera offset to be over the characters shoulder when the player model is facing directly away from the camera.
     
  4. IamKevinRichardson

    IamKevinRichardson

    Joined:
    Feb 5, 2014
    Posts:
    52
    It was the fluffing protect camera from wall script that was resetting the camera transforms and ruining my initial offset...
     
    Last edited: Jan 29, 2018