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Standalone Windows builds fail silently 100% after being submitted to Perforce

Discussion in 'Windows' started by sberk, Mar 16, 2018.

  1. sberk

    sberk

    Joined:
    Mar 25, 2014
    Posts:
    7
    Hi all,

    I'm having a weird issues that is completely stumping me.

    I teach at a university where we often have students make games using Unity. We also use Perforce for version control. Normally, this works out great, except when it comes to builds.

    The thing is, once an exe build has been submitted to Perforce, then downloaded again, it cannot be run. Executing the EXE fails silently, doing nothing, 100% of the time. Here's what I've tried:
    • Building an EXE, then immediately testing it. This works fine.
    • Unchecking the "read only" setting on the build folder before running the EXE. (Normally our Perforce setup will mark files as "read only" until they're checked out.) This changes nothing - the build still fails to execute.
    I've uploaded a "dead" build here: https://drive.google.com/open?id=1C0n9CQB90AQJKPAOCQ7ScOt_I2o5_yz3

    I'll happily provide any more information as needed.

    Thanks in advance for any help you can provide.

    Best,
    ~Scott
     
  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,507
    Can we get a bug report for this so it doesn't get lost?
     
  3. sberk

    sberk

    Joined:
    Mar 25, 2014
    Posts:
    7
    Absolutely!