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Standalone physics sample build runs too fast

Discussion in 'Data Oriented Technology Stack' started by AlexSbysh, Oct 12, 2019 at 3:37 PM.

  1. AlexSbysh

    AlexSbysh

    Joined:
    Feb 23, 2015
    Posts:
    4
    Hello!
    This may be a very dumb question, but...
    In the editor, Physics Sample "Character Controller" runs like this:


    But when I make standalone build, it runs much faster, like this:


    What could be the reason for such a change in speed?
    Unity 2019.2.6f1

    Added: In fact, I ran into this problem in my project (Unity 2019.3.0b6), and I decided to check if there is such a problem in the samples, and found it there too.
     
    Last edited: Oct 12, 2019 at 3:44 PM
  2. eizenhorn

    eizenhorn

    Joined:
    Oct 17, 2016
    Posts:
    1,516
    DOTS physics now working not in fixed timestep. It’ll be changed later. Workaround how to use fixed timestep in DOTS you’ll find in DOTS samples.
     
    AlexSbysh likes this.