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Standalone physics sample build runs too fast

Discussion in 'Physics for ECS' started by AlexSbysh, Oct 12, 2019.

  1. AlexSbysh


    Feb 23, 2015
    This may be a very dumb question, but...
    In the editor, Physics Sample "Character Controller" runs like this:

    But when I make standalone build, it runs much faster, like this:

    What could be the reason for such a change in speed?
    Unity 2019.2.6f1

    Added: In fact, I ran into this problem in my project (Unity 2019.3.0b6), and I decided to check if there is such a problem in the samples, and found it there too.
    Last edited: Oct 12, 2019
  2. eizenhorn


    Oct 17, 2016
    DOTS physics now working not in fixed timestep. It’ll be changed later. Workaround how to use fixed timestep in DOTS you’ll find in DOTS samples.
    AlexSbysh likes this.