Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. The 2022.2 beta is now available for testing. To find out what's new, have a look at our 2022.2 feature highlights.
    Dismiss Notice
  3. We are updating our Terms of Service for all Unity subscription plans, effective October 13, 2022, to create a more streamlined, user-friendly set of terms. Please review them here: unity.com/legal/terms-of-service.
    Dismiss Notice
  4. Have a look at our Games Focus blog post series which will show what Unity is doing for all game developers – now, next year, and in the future.
    Dismiss Notice
  5. Join us on Thursday, September 29, for a day with Unity's SRP teams here on the forum or on Reddit, and discuss topics around URP, HDRP, and the Scriptable Render Pipeline in general.
    Dismiss Notice
Dismiss Notice
Submit bug reports tagged with #Beta2022Win_Unity when you encounter unknown issues while testing the 2022.2 betas for a chance to win a year of Unity Pro. For more information, have a look at our Beta Sweepstakes Announcement.

Standalone physics sample build runs too fast

Discussion in 'DOTS Physics' started by AlexSbysh, Oct 12, 2019.

  1. AlexSbysh

    AlexSbysh

    Joined:
    Feb 23, 2015
    Posts:
    4
    Hello!
    This may be a very dumb question, but...
    In the editor, Physics Sample "Character Controller" runs like this:


    But when I make standalone build, it runs much faster, like this:


    What could be the reason for such a change in speed?
    Unity 2019.2.6f1

    Added: In fact, I ran into this problem in my project (Unity 2019.3.0b6), and I decided to check if there is such a problem in the samples, and found it there too.
     
    Last edited: Oct 12, 2019
  2. eizenhorn

    eizenhorn

    Joined:
    Oct 17, 2016
    Posts:
    2,418
    DOTS physics now working not in fixed timestep. It’ll be changed later. Workaround how to use fixed timestep in DOTS you’ll find in DOTS samples.
     
    AlexSbysh likes this.
unityunity