When I have a Standalone Input Module enabled, and I have say a few buttons on the screen, I can press and hold a button, then move off that button and get the OnPointerExit trigger, then while still holding the mouse button, I can enter another button and get the OnPointerOver event. When I have Touch Input Module enabled, the behavior is different. When I press and hold a button, then move off that button, I still get the OnPointerExit trigger, which is fine, but when I enter another button's area, no OnPointerOver trigger is fired, and when I exit it, no OnPointerExit is fired either. As a matter of fact, no more triggers are fired for any button, except the original button I had pressed if I go back to it. I'm trying to create a group of buttons where I can just drag my finger across and they will toggle on or off, without having to "click" each one. Like I said, it works with the Standalone Input Module (in the editor), but not the Touch one. Anyone know what's going on here? Have a work-around? Or just a bug or limitation?