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Standalone File Browser

Discussion in 'Assets and Asset Store' started by gkngkc, Jan 17, 2017.

  1. jairoandrety

    jairoandrety

    Joined:
    Feb 24, 2016
    Posts:
    5
    Hola estoy tratando de compilar para windows y me sale este error, uso la version de unity 2019.4

    Hello I am trying to compile for windows and I get this error, I use the unity 2019.4 version

    upload_2020-7-1_10-21-7.png
     
    handsomeb and Alexandr_Peshkov like this.
  2. Yagshy

    Yagshy

    Joined:
    Oct 19, 2018
    Posts:
    1
    yo! This is great package! Thanks a lot! I liked it!
     
  3. handsomeb

    handsomeb

    Joined:
    Oct 8, 2018
    Posts:
    1
    I have the same problem. Do you have a solution?
     
  4. Chuebueb

    Chuebueb

    Joined:
    Jul 30, 2019
    Posts:
    2
  5. siyadeveloper

    siyadeveloper

    Joined:
    Jun 12, 2017
    Posts:
    1
    Hello
    Thanks for the package
    In newer versions of Unity, for windows , System.Windows.Forms.dll must be copied from this address << C:\Program Files\Unity\Hub\Editor\2020.1.3f1\Editor\Data\MonoBleedingEdge\lib\mono\unityjit >>

    Otherwise it will not work in Windows build
     
  6. SefsCode

    SefsCode

    Joined:
    May 29, 2020
    Posts:
    2
    Hey i really like your plugin but is there a way to save the file instead of "save as" Basically if i open a txt file and make changes I would like to save it to the same txt file. is there a feature like that? Thanks
     
  7. tuckerlangseth

    tuckerlangseth

    Joined:
    Aug 23, 2021
    Posts:
    1
    This was the solution that worked for me on 2020.3.12f1!!
     
  8. Deleted User

    Deleted User

    Guest

    I'm getting errors when trying to build my game with this. Any ideas on how to get it to work? Also, I can't just switch to .net 4.x since it breaks everything when I can build.
     

    Attached Files:

  9. SceneForgeStudio

    SceneForgeStudio

    Joined:
    Feb 28, 2017
    Posts:
    466
    Hey, I'm using the version of this plugin that comes bundled with Trilib 2, and all has been working well on my Mac and PC. (2021.3LTS).
    But when I try to build for my Macbook with Apple Silicon/M1, I get a dllnotfound exception and a warning saying that there is no Arm64 bundle for mac.
    Has anyone found a way to use this with Apple Silicon? Is there an updated bundle I can get that adds support for it?
    Thanks!
     
  10. hippogames

    hippogames

    Joined:
    Feb 5, 2015
    Posts:
    228
    The project is abandoned, try another assets.
     
  11. SceneForgeStudio

    SceneForgeStudio

    Joined:
    Feb 28, 2017
    Posts:
    466
    After doing some digging into the original source repo of the StandaloneFileBrowser, I found a version of the bundle that does work. Replacing the existing bundle file (in Explorer/Finder, not Unity) works perfectly.

    https://github.com/gkngkc/UnityStandaloneFileBrowser/issues/109#issuecomment-1142495445
     
    efge likes this.
  12. hippogames

    hippogames

    Joined:
    Feb 5, 2015
    Posts:
    228
    Unfortunately, I was unable to make it work for all use cases:
    - an old Mac with old Mac OS on Intel (without sandboxing)
    - a new Mac on Intel (with sandboxing)
    - a new Mac on M1 (with sandboxing)

    Please let me know if you'll be able to pass Apple review so I could check the final version from the App Store.
     
  13. SceneForgeStudio

    SceneForgeStudio

    Joined:
    Feb 28, 2017
    Posts:
    466
    Unfortunately there's not much I can do there, I am not planning on publishing through Apple.
     
  14. efge

    efge

    Joined:
    Dec 13, 2007
    Posts:
    62
    Replacing the bundle file worked for me, tested on MacBookPro Late 2013 (Intel) and MacBook Air (M1).
     
    MNNoxMortem likes this.
  15. vmaknon

    vmaknon

    Joined:
    Aug 5, 2022
    Posts:
    6
    Getting crash every time in widows build while opening Filebrowser, in line

    "StandaloneFileBrowser.OpenFilePanel"
     
  16. hippogames

    hippogames

    Joined:
    Feb 5, 2015
    Posts:
    228
  17. vmaknon

    vmaknon

    Joined:
    Aug 5, 2022
    Posts:
    6
    @hippogames does it works for all platforms? i.e. Windows, macOS,..
     
  18. hippogames

    hippogames

    Joined:
    Feb 5, 2015
    Posts:
    228
    It's for WIndows and UWP only.