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Standalone build skinnedmesh breaks into scales

Discussion in 'General Graphics' started by adiashIntu, Jan 31, 2019.

  1. adiashIntu

    adiashIntu

    Joined:
    Aug 13, 2018
    Posts:
    4
    Hi,
    I have a skinned mesh which looks ok while deforming in Editor play mode
    but when I build a standalone build and test the deformation
    it breaks apart into its collision components underneath.
    Thank you !!
     
    Last edited: Feb 5, 2019
  2. mingwai

    mingwai

    Small Graphics Potato Unity Technologies

    Joined:
    Jan 16, 2017
    Posts:
    52
    Check Edit>ProjectSettings>Quality
    See if your player quality level is set to be the same with the editor. The Blend Weights might be the key.
     
    adiashIntu likes this.