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Standalone build rendering hang

Discussion in 'AR/VR (XR) Discussion' started by ColtonKadlecik_VitruviusVR, Feb 19, 2019.

  1. ColtonKadlecik_VitruviusVR

    ColtonKadlecik_VitruviusVR

    Joined:
    Nov 27, 2015
    Posts:
    197
    Hey All,

    I have a standalone build that hangs in the same spot (loading a certain scene) 20%-30% of the time. I have added tons of debugs through out the code and I think the issue has something to do with rendering (last debug message in the output is from the late update on the first frame of the script at the end of the execution order). What could be causing the game to hang and not render anything? Could I be throwing too much at the GPU all at once? I have other logs in the rendering functions (OnPreCull etc.) that I am not seeing.

    This is a VR game currently using Unity 2017. I have started testing things like disabling the experimental graphics jobs etc. so I will post if I find anything.

    Any ideas?

    Cheers,
    Colton