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Question Standalone Build opens a TCP port for no apparent reason

Discussion in 'Windows' started by PhaneV, Jan 13, 2023.

  1. PhaneV

    PhaneV

    Joined:
    Aug 3, 2015
    Posts:
    9
    Hello.

    I'm working on a single player, full-offline game, using Unity 2021.3.11f1. We make use of no online features.

    On standalone builds (non-development, script debugging off), when I open the game I get a Windows Firewall prompt asking the user to allow the app to open a port.

    From netstat, it seems the application opens a random port (e.g. 0.0.0.0:9264)

    I would like to track down what opens that port and disable it, since it sends the wrong message to our player base and it's annoying.

    Any leads?
    Thanks!
     
  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,674
    Hi,

    probably the easiest way to do it would be to attach a debugger and then set a breakpoint on the "bind" windows API to get the offending callstack.
     
  3. PhaneV

    PhaneV

    Joined:
    Aug 3, 2015
    Posts:
    9
    Thank you. Found out it was FMOD Live Update, for posterity.