I'm developing an app on Linux that runs across three displays. if I "Build and Run" the app in the editor it runs at 75fps stable. If I run the executable that was created directly, it runs at 25fps. Anyone have any ideas?
Hi @neilmendoza It can be many things. Did you try to run profiler on executable and see what is happening? It must be something obvious and one look on profiler should at least highlight the issue.
I worked out out in the end... https://forum.unity.com/threads/standalone-app-runs-very-slowly.746624/#post-4973906