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Stabilize animations when aiming

Discussion in 'Animation' started by CashCache, Oct 22, 2020.

  1. CashCache

    CashCache

    Joined:
    May 16, 2016
    Posts:
    11
    Hello!

    I'm building a FPS character controller and using MOCAP type animations. These look and work great as I switch between first and third person. FinalIK takes care of my camera stability using the Head Effector. My question is - what is the proper way to stabilize the arms/gun when aiming? Can this be done using FinalIK, or will I need to make changes to my animations when in first person mode?

    One thought I had was to use static (single frame) animations for the local player, and keep the normal animations for the network players. Not sure which way to go here. Any help is appreciated.
     
  2. CashCache

    CashCache

    Joined:
    May 16, 2016
    Posts:
    11
    I think I fixed the issue. No need to modify my animations - I just needed to use the AimIK and ArmIK correctly.