Hello! I tried this neat Stable Fluid compute shader and it works great! ... But not on URP... https://github.com/keijiro/StableFluids Is there a way to make it work on URP?
Looks good. I don't see any real specific HDRP code there. Compute is compute on all platforms. Perhaps your problem is just the shader to visualise it? What was your bug?
It's just a black screen when I turn my project to URP. I guess the shader in the attachment should be converted to UPR? Is there an easy way to do it? =)