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Bug SSS + Specular = Not Working

Discussion in 'High Definition Render Pipeline' started by SammmZ, May 12, 2020.

  1. SammmZ

    SammmZ

    Joined:
    Aug 13, 2014
    Posts:
    174
    I don't know is it a bug or is it how HDRP suppose to work? In StackLit shader I can't use simultaneously:
    Specular workflow with Subsurface Scattering. They work separately, but when turned simultaneously - specular stop working and the shading model looks like default Zero Metallic.
    Using Unity 2019.3.11, HDRP 7.3.1
     
  2. SebLagarde

    SebLagarde

    Unity Technologies

    Joined:
    Dec 30, 2015
    Posts:
    934
    Hi, you can't use metal with subsurface scattering (it isn't supported in the shader, SSS are only for dieletric material).