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SSR > use WITH or INSTEAD OF reflection probes

Discussion in 'Global Illumination' started by eco_bach, Aug 7, 2015.

  1. eco_bach

    eco_bach

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    Jul 8, 2013
    Posts:
    1,601
    My understanding of SSR is that it is a more efficient alternative to using realtime rejection probes. But would you normally use SSR to replace static reflection probes as well? Or can they complement each other when used together
     
  2. Deleted User

    Deleted User

    Guest

    I assume to use both ssr and reflection probes. You must remember that ssr works only in screen space and objects not visible in screen space are not rendered in reflection, so you can often get fake reflections. Reflection probe will give you more accurate results and worse performance than ssr. I wonder to use compute shader to real time updating cubemaps.
     
  3. ArchVizPRO

    ArchVizPRO

    Joined:
    Apr 27, 2014
    Posts:
    453
    You must use both.
    Take a look here, i have used:
    - Reflection Probe for global reflections
    - SSR
    - Planar reflection for floor
     
    ehsan_wwe1 likes this.
  4. eco_bach

    eco_bach

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    Thanks! How does UnitySSR compare with both built in and SSAOPro?
     
  5. ronin3d

    ronin3d

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    Jul 13, 2015
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    What do you mean planar reflections for floor?
     
  6. hippocoder

    hippocoder

    Digital Ape

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    Unity's up-coming SSR will work correctly with reflection probes in deferred for offscreen reflections it cannot otherwise sample from. I would expect this to drop in December, but as always things can be delayed. See the roadmap for details.
     
  7. ArchVizPRO

    ArchVizPRO

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    Apr 27, 2014
    Posts:
    453
    Yes, can't wait for Unity SSR !!!
    Hope they don't delay.. it's really an essential feature (explecially for archviz).