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Resolved SSAO smears with camera motion

Discussion in 'Universal Render Pipeline' started by CianNoonan, Jan 20, 2021.

  1. CianNoonan

    CianNoonan

    Joined:
    May 19, 2017
    Posts:
    139
    The AO around objects smears in relation to the motion of the camera, I don't understand why this is. Can it be prevented? URP 10.2
     
  2. CianNoonan

    CianNoonan

    Joined:
    May 19, 2017
    Posts:
    139
    I found the issue. I have a manual copy depth feature to deal with stacked cameras not generating their own "Copy Depth" texture. Disabling it stop the smearing so this must be a frame late