In my scenes I am using a combination of baked lighting and realtime lights (no pre-computed realtime GI). Is the SSAO pro designed to work with both baked lighting and realtime lighting (no realtime GI)? Currently I am not baking any AO. My understanding is that SSAO provide could provides better AO than what can be baked in Unity. Could you explain the visual differences between SSAO pro vs. unity's baked AO? (Or are theese two completely different things?) I am interested in the product. Thanks.