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SSAO + Microspat(URP) + Fog Of War

Discussion in 'Universal Render Pipeline' started by joska, May 28, 2021.

  1. joska

    joska

    Joined:
    Feb 1, 2015
    Posts:
    9
    Hello,

    I am having some issues with the new Screen space ambient occlusion (SSAO) render feature in the forward render data. i ran into an issue that the source settings on depth cause nasty rendering seams on models. and on depth normals it causes the issues with Microsplat terrain + Fog of war. It however does seem to work with with default unity terrain.

    I am not sure how to fix this some help would be great :)

    https://assetstore.unity.com/packages/tools/particles-effects/fog-of-war-51344
    https://assetstore.unity.com/packages/tools/terrain/microsplat-urp-2020-support-191317

    SSAOType.png
     
  2. joska

    joska

    Joined:
    Feb 1, 2015
    Posts:
    9
    Here is the hard normal edge issue on depth. tested this in diffrent viewports and with and without materials and textures

    DepthEdge.png