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SSAO Build For testing ?

Discussion in 'Editor & General Support' started by DisTrash, Dec 6, 2009.

  1. DisTrash

    DisTrash

    Joined:
    Feb 2, 2009
    Posts:
    166
    Hello,

    I don't know if it's possible for the unityteam, but it will excellent to have a scene with SSDAO and the same scene without SSDAO, to test how this lighting and render technique is good under Unity.

    I know recently this is possible only under PRO version, so i think everyone could test a scene with SSDAO, an exterior scene like the island demo.

    A sort of example that people can play and see.


    Unity Team, please, what do you think about that ?



    Many Thanks !! :wink: :wink: :wink: :wink: :wink: :wink:



    Best Regards.
    :D :D
     
  2. Jessy

    Jessy

    Joined:
    Jun 7, 2007
    Posts:
    7,325
  3. DisTrash

    DisTrash

    Joined:
    Feb 2, 2009
    Posts:
    166
    No demos, or games to test it ?


    Thanks :)
     
  4. Jessy

    Jessy

    Joined:
    Jun 7, 2007
    Posts:
    7,325
    Screen Space Demo of Ambient Occlusion?

    No, that doesn't sound right. :?
     
  5. DisTrash

    DisTrash

    Joined:
    Feb 2, 2009
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    I correct the title right now.

    Added a D, i don't know why lol.


    Yeah a demo, like island demo, to test and see the possibility of SSAO, on an exterior scene.

    I discover this technique when seeing a crytek video, and now i just want to know more about.


    Thanks a lot :) :)
     
  6. dpentecost

    dpentecost

    Joined:
    Apr 3, 2009
    Posts:
    136
    You can do it yourself, and learn more.

    1) You need Pro, or the 30-day Pro trial

    2) You will need to import the Pro assets package

    3) You need to look at the SSAO page in documentation:
    http://unity3d.com/support/documentation/Components/script-SSAOEffect.html

    (even if Unity gave you a demo, you would still need to do 1,2, and 3)

    4) Open the Island demo project and click on the Main Camera in Hierarchy, then go to Component/Image effects/SSAO

    5) the SSAO settings will open in the component on your camera in the Inspector. Play with the settings and read the documentation.

    I figured it out. You can too. Don't be so lazy.
     
  7. rasq

    rasq

    Joined:
    May 25, 2009
    Posts:
    51
    hi,

    i have also problem with SSAO.

    I have unity 2.6 pro,
    I have imported Pro assets,
    Ive attached SSAO to my Camera, and SSAO shader/Random/vectors to this script, but i dont have any change on my scene.

    I have Nvidia quadro 3800fx.
     
  8. Dreamora

    Dreamora

    Joined:
    Apr 5, 2008
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    26,601
    the effect is not world changing.
    It adds shadows that are not direct shadows casts but the consequence of the surrounding geometry basically

    Also ensure that you have a pixel light source
     
  9. rasq

    rasq

    Joined:
    May 25, 2009
    Posts:
    51
    hmmm...
    with light source ia have this effect (on attachment). 2 light sources with force pixel.
     

    Attached Files:

  10. Dreamora

    Dreamora

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    26,601
    looks like either the light setup is not optimal or your gpu not liking the effect that much

    don't know the CAD cards well enough to be able to say which desktop chip is behind your cad name
     
  11. rasq

    rasq

    Joined:
    May 25, 2009
    Posts:
    51
    Nvidia quadro 3800fx is like GForce 8800 or better.


    i have this effect also on GForce cards.

    optimal... do you can help me optimalize this settings?
     
  12. Deleted User

    Deleted User

    Guest

    I just tried it in my game. The first screen below has SSAO and the second doesn't. This is with the default settings and one directional light source. The effect is subtle, especially with the soft shadow, but it's definitely there.
     

    Attached Files:

  13. magnetica

    magnetica

    Joined:
    Jan 3, 2008
    Posts:
    86
    i've just applied the SSAO to main camera in Island project and i have these strange artifacts..

    look at the black waves on sand.
     

    Attached Files: