Hello, I'm trying to create some shaders for particle systems to use and I'm running into a road block with features in shuriken like color over life. What node/property name needs to be exposed for shuriken to be able to access those values so I can fade out/change the color of a particle over its life time? when using node based plug ins like shader forge I'd simply have a vertex color node and these features worked. That's not the case with SRP. Any helps appreciated. Cheers
resolved - Apparently Vertex color can't be plugged straight into alpha and must be split and the alpha channel isolated.
Maybe these can help you: https://forum.unity.com/threads/hdrp-particle-system-shaders.643840/ They don’t have to be HDRP specific if you replace the master nodes.