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Other SRP batching not working with Late Latching on Quest 2

Discussion in 'VR' started by DevDunk, Nov 17, 2021.

  1. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    5,127
    I am a bit confused, Late Latching is in Unity 2020 and 2021, and oculus recommends to use it if possible.
    Now I was reading the 2022.1 alpha changelog and saw this:
    • XR: Added SRP batcher support for late latching.
    Does this mean that if you enable late latching performance will actually be lower, because it disables the SRP batcher? And is this something that will be backported to 2020 or 2021?

    Source: https://unity3d.com/beta/2022.1a