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Question SRP Batcher turned off on Mobile build with visual glitches

Discussion in 'Graphics for ECS' started by alican_hasirci, Oct 5, 2021.

  1. alican_hasirci

    alican_hasirci

    Joined:
    Jul 7, 2020
    Posts:
    20
    I used to use old build window to get builds but after seeing @joelv 's reply on one of the posts I've changed to platforms package. This fixed an old issue where items were totally invisible on some android devices but now i have some visual glitches in my hands that are not deterministic, and may well occur on some devices.
    There are two different manifestations i've seen so far:
    One suspect I have in my hands is this error:
    Now I am not sure these two problems are related BUT no matter what I do, I cannot seem to avoid this error on mobile builds. Before anyone asks, I have a single Quality setting with the proper URP asset(SRP Batcher On) assigned, same with the Graphics settings.
    What flabbergasts me is, no matter what I do, after I run the build on my device
    GraphicsSettings.useScriptableRenderPipelineBatching
    is always false.


    Unity 2020.3.12f1
    Entities 0.17.0-preview.42
    Hybrid Renderer 0.11.0-preview.44
    Universal RP 10.6.0
     
    Last edited: Oct 18, 2021
    mmonly likes this.