https://docs.unity3d.com/Manual/SRPBatcher.html says the SRP batcher should work with OpenGLES3. If I play the editor in DX11 it works fine. If I play the editor in OpenGLES3 or make an OpenGLES3 APK (with ES3.1 enabled) it doesn't work. Tested with the profiler and this script (https://github.com/Unity-Technologies/SRPBatcherBenchmark). I use the standard shaders from 2021.1 and URP 11 in a completely fresh project. In DX11 the shaders say "compatible", in OpenGLES3 they say they aren't (which seems to be true). Is the SRP batcher supposed to work with OpenGLES3? It says "OpenGL ES 3.1 and higher" in the description, but the editor only says "OpenGLES3". Is this something I should be concerned about? Unrelated bonus question: Does the SRP batcher have something to do with UI, too? Do I need a special compatible UI shader?