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Bug [SRP, b10] Vertex snapping doesn't work with GPU Resident Drawer

Discussion in 'Unity 6 Beta' started by Neonage, Mar 11, 2024.

  1. Neonage

    Neonage

    Joined:
    May 22, 2020
    Posts:
    288
    When Resident Drawer is active and you use vertex snapping (V key) - it won't actually snap to any meshes.
    Happens in URP and HDRP.
     
    laxary-man likes this.
  2. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    5,208
    Did you file bug reports for this? If this a clear regression you could get a response faster than the forums
     
  3. laxary-man

    laxary-man

    Joined:
    May 9, 2023
    Posts:
    1
    Exactly same problem with 6000.0.1f1 HDRP project
     
  4. Lex4art

    Lex4art

    Joined:
    Nov 17, 2012
    Posts:
    446
    [HDRP, 6.0.0.3f] I can add that even selecting objects by mouse click in Edit window with GPU resident drawer ON is practically impossible, wrong objects selected. Same for applying materials to multi-material mesh by dragging them from Project window to specific mesh part in the Editor window - material always assigned to the first slot or just not assigned at all.