I was wondering if Spritetile supports baked lighting? Realtime lighting seems to work fine, but when I try to bake the lights the light does not interact with the tiles. I set the light(s) to static, and set the sprite render material to Sprites/Diffuse. Is there a way to set the tile layers as static as well? Anything else I'm missing? Thanks for the asset! Edit: I just tried this on a regular sprite and baked lighting doesn't work there either. So I'm assuming light baking doesn't work on 2d objects in general.