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SpriteShape Rendering normal map incorrectly

Discussion in '2D Experimental Preview' started by castor76, May 12, 2021.

  1. castor76


    Dec 5, 2011
    I am pretty sure, after looking at the frame debugger, the normal rendering of the sprite shape does not take its shape into account. They should behave like tangent space normal so the normal output needs to change and render normal buffer correctly.

    Using 2DRenderer Unity 2021.1.6f1