We’re happy to share that SpriteShape is now available for preview. SpriteShape is a sprite layout or world building tool that provides the ability to tile sprites along the path of a shape based on given angle ranges. Additionally the shape can be filled with a tiling texture. The main feature of the SpriteShape is the powerful combination of a bezier spline path with the ability to tile Sprites adaptively or continuously while automatically switching Sprites assigned to given angles. Getting Started: Download and install the latest Unity 2018.1 beta, here: https://unity3d.com/unity/beta-download Get a project that includes samples and documentation here: https://github.com/Unity-Technologies/2d-spriteshape-samples Take a look at the manuals and try out the samples. We’d like to know what you think, so please reply to this post or create a new one to tell us about your experience with this feature. Tell us how this fits into your workflow or enhances your project? What worked smoothly? And what didn’t? We’re eagerly waiting to hear back from you!