This version adds improvements to corners, including the ability to adjust the pivot of corner sprites and adjust corner threshold angles. Tessellation is also smoother for corners. An optional performance boost can be activated by installing the Burst Package. Check out the information below for more on this release. Getting Started: 1. Install latest Unity 2019.3. 2. Open Package Manager by going to Window > Package Manager 3. Choose SpriteShape 3.0.6 from the list and click on Install at the bottom right of the Package Manager window. Here’s more details on this release: What’s New It is now possible to adjust the pivot of a corner sprite. This makes it easier to align them with edge sprites. Corner threshold angles can now be set by users. The mesh generated at Sprite Shape corners is now smoother. What’s Changed The Sprite Shape package will now benefit from a performance boost by optionally installing Burst package Important Considerations Currently the Burst package is not a dependency of this package and is therefore not installed by default. This is because the performance code in our package is new and we want to make sure it is stable before we install Burst by default. Fixed Fixed an issue where Inputting Point Position manually causes mesh to not conform to the spline: SpriteShape now gets generated properly. The conforming sprite shape sample has been improved to remove GC except when editing.