I've encountered a weird issue with AssetBundles and sprites. For some reason sprites that are stored like this: ScriptableObject |____________Sprite (Reference) Are not getting loaded properly. Their name is displayed correctly, when used in game, but the sprite itself is white (null) and missing material as well. Does anyone know what can be the cause of this? Asset Bundle Browser shows they're bundled properly, and included in the asset bundle. This is on Unity v.2017.3.1f1.