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Question Sprites not fitting in tilemap

Discussion in '2D' started by ThatOneAussie, May 18, 2024.

  1. ThatOneAussie

    ThatOneAussie

    Joined:
    May 18, 2024
    Posts:
    1
    I'm trying to figure out isometric tilemaps and downloaded some sprites from the asset store.

    First, when i try to make an isometric tile palette, it does show as being the same as the grid in my scene.
    upload_2024-5-18_14-34-28.png upload_2024-5-18_14-34-42.png

    And then when I add a sprite to my palette and paint it into my scene, the sprites don't take up the entire grid squares.
    upload_2024-5-18_14-35-51.png
    I have already tried changing the pixel per unit of the sprites to 1024 because they are 1024x1024 textures.

    I'm new to unity as a whole so please excuse me if I used the wrong term for anything.