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Question Sprites is not getting assigned to the material albedo properly

Discussion in 'General Graphics' started by n7pankake, Feb 16, 2023.

  1. n7pankake

    n7pankake

    Joined:
    Nov 18, 2017
    Posts:
    19
    Hello and I need someone to explain me why is this happening cause I do not understand.

    What I'm trying to do -> I have a crate and I want to destroy but I want to add particle system cause it makes it look more spicy clearly, however I have no idea how to do this so I google and follow step by step how to do a particle object etc for a destroyable object and so far so good.

    I create a new Material this one:

    upload_2023-2-16_14-19-50.png

    However, -> Problem: You can immediately see what the problem is (I think) and is that the albedo looks nothing similar as the texture (Sprite I made) of the material.

    This is how it looks in the particle system which I must say, eeeewwww.

    upload_2023-2-16_14-19-36.png

    This is the Image I'm using

    upload_2023-2-16_14-20-25.png

    is a bit smoll sorry.

    What are thoooooooooose looks horrible, can anyone explain me what I'm doing wrong? does it have to be a full sprite ? is suppose to be a PNG so I though it would take it as transparent but guess I was wrong.
     
  2. c0d3_m0nk3y

    c0d3_m0nk3y

    Joined:
    Oct 21, 2021
    Posts:
    674
    Try changing the rendering mode from opaque to cutout.

    upload_2023-2-16_20-45-14.png
     
    richardkettlewell and n7pankake like this.
  3. n7pankake

    n7pankake

    Joined:
    Nov 18, 2017
    Posts:
    19
    a. That worked I was ready to curse and blame the world without ends, yay thanks
     
    c0d3_m0nk3y likes this.