Hello! I'm trying to get a shader to take in the SpriteRenderer's `_Flip` fixed2. In the past, just kinda hacking it by naming a property worked just fine, but just asking for a Vector2 named "_Flip" doesn't seem to get me anything, and writing my own custom node had some...weird issues. Trying just to do something as simple as Code (CSharp): #include "UnitySprites.cginc" gave me tons of errors saying "fixed4" not recognized as a token, which was weird. I could just do my own flip and pass it in with a property block, but it seems like redundant work! Thanks so much all!