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Feature Request SpriteMask write for Tilemap renderer

Discussion in '2D Experimental Preview' started by Undertaker-Infinity, Nov 13, 2018.

  1. Undertaker-Infinity

    Undertaker-Infinity

    Joined:
    May 2, 2014
    Posts:
    112
    Hi, happy to see stride in 2D again!

    Sprite Mask is really easy to use, but there's currently no way to write a mask using a Tile Map, not even with a custom shader. This would be as useful as masking is for individual sprites.

    Thankful
    -Jorge