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SpriteAtlasManager.atlasRequested wasn't listened to while FX requested.

Discussion in '2D' started by Brightori, Jan 7, 2018.

  1. Brightori

    Brightori

    Joined:
    Sep 15, 2017
    Posts:
    37
    I have this warning and dont understand - what i need to do with that/
     
  2. _Adriaan

    _Adriaan

    Joined:
    Nov 12, 2009
    Posts:
    415
  3. Venkify

    Venkify

    Unity Technologies

    Joined:
    Apr 7, 2015
    Posts:
    139
  4. joaobsneto

    joaobsneto

    Joined:
    Dec 10, 2009
    Posts:
    144
  5. Venkify

    Venkify

    Unity Technologies

    Joined:
    Apr 7, 2015
    Posts:
    139
    Have you enabled "Include in Build" option in SpriteAtlas? If not could you please submit a bug report with a simple repro project to investigate ?
     
  6. Peter77

    Peter77

    Joined:
    Jun 12, 2013
    Posts:
    3,478
    We're having the same issue. Here is a project to reproduce it:
    (Case 1144966) Enter playmode outputs "SpriteAtlasManager.atlasRequested wasn't listened to" warning
     
  7. tiancaiwrk

    tiancaiwrk

    Joined:
    Nov 23, 2017
    Posts:
    32
    Could you please tell me is the "Include in Build" means add some meta info to built app? or add the meta info to assetbundle? that's big diferent, if I do update a SpriteAtlas assetbundle but not app, it will work?
     
  8. mr-bulldops

    mr-bulldops

    Joined:
    Dec 2, 2016
    Posts:
    10
    I just noticed this in our logs as well. It doesn't have "FX" in the log line....in fact it shows nothing at all: "SpriteAtlasManager.atlasRequested wasn't listened to while requested."

    We're not using any SpriteAtlas in our game at the moment...so I'm really unsure what is causing it.

    Interestingly, I keep seeing this after an error such as "The file 'archive:/CAB-80124858555d653a84fec2e06745891c/CAB-80124858555d653a84fec2e06745891c' is corrupted! Remove it and launch unity again!"

    This didn't start occurring until we upgraded from 2018.1.9f1 to 2018.3.13f1 recently.

    I posted about related errors here: https://answers.unity.com/questions/1629395/various-loadasset-errors-after-upgrading-to-unity.html

    After they occur i always see this SpriteAtlasManager log statement