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Discussion in '2D' started by Brightori, Jan 7, 2018.
I have this warning and dont understand - what i need to do with that/
This means a Sprite is unable to find/load a valid SpriteAtlas. In that case, user should provide custom loading of SpriteAtlas. Please refer:
But why the SpriteAtlas was not able to be found? I'm not using AssetBundle nor Resources and I'm getting this warning.
Have you enabled "Include in Build" option in SpriteAtlas? If not could you please submit a bug report with a simple repro project to investigate ?
We're having the same issue. Here is a project to reproduce it:
(Case 1144966) Enter playmode outputs "SpriteAtlasManager.atlasRequested wasn't listened to" warning
Could you please tell me is the "Include in Build" means add some meta info to built app? or add the meta info to assetbundle? that's big diferent, if I do update a SpriteAtlas assetbundle but not app, it will work?
I just noticed this in our logs as well. It doesn't have "FX" in the log line....in fact it shows nothing at all: "SpriteAtlasManager.atlasRequested wasn't listened to while requested."
We're not using any SpriteAtlas in our game at the moment...so I'm really unsure what is causing it.
Interestingly, I keep seeing this after an error such as "The file 'archive:/CAB-80124858555d653a84fec2e06745891c/CAB-80124858555d653a84fec2e06745891c' is corrupted! Remove it and launch unity again!"
This didn't start occurring until we upgraded from 2018.1.9f1 to 2018.3.13f1 recently.
I posted about related errors here: https://answers.unity.com/questions/1629395/various-loadasset-errors-after-upgrading-to-unity.html
After they occur i always see this SpriteAtlasManager log statement